var gdjs;(function(o){class n extends o.RuntimeLayer{constructor(e,a){super(e,a)}onGameResolutionResized(e,a){}getCameraX(e){return 0}getCameraY(e){return 0}setCameraX(e,a){}setCameraY(e,a){}getCameraWidth(e){return 0}getCameraHeight(e){return 0}setCameraZoom(e,a){}getCameraZoom(e){return 0}getCameraRotation(e){return 0}setCameraRotation(e,a){}convertCoords(e,a,r,t){return this._runtimeScene.convertCoords(e,a,t||[0,0])}convertInverseCoords(e,a,r,t){return this._runtimeScene.convertInverseCoords(e,a,t||[0,0])}applyLayerInverseTransformation(e,a,r,t){return t[0]=e,t[1]=a,t}applyLayerTransformation(e,a,r,t){return t[0]=e,t[1]=a,t}}o.RuntimeCustomObjectLayer=n})(gdjs||(gdjs={}));
//# sourceMappingURL=RuntimeCustomObjectLayer.js.map
